Multimedia
and its Applications
The rapid
development and synthesis of communications, electronics and computer
technology is emerging to create a new revolution in the world. Today, new
technologies such as computers, telecommunications and electronics are touching
all parts of our lives, from industry to government to education to recreation.
This widespread interest in multimedia is largely based on the perception that
computer control of digital multimedia provides a low-cost easy accessibility
to multimedia information that so far has been limited to specialists and
production houses with million dollar equipment budgets. At the same time, the
convergence of multimedia technology with the telecommunications industry is
creating is creating a situation where visually enriched communications such as
home shopping distance learning, remote collaboration, interactive access to
live and stored video sources have been made possible, making our lives a lot easier
and connected.
The word Multimedia
is derived of two words-Multi, meaning more than one and Media, meaning medium
or mediation. Thus the multimedia can be simply understood as the use of two or
more media for various purposes.
Multimedia is media and content that uses a
combination of different content forms. The term can be used as a noun
(a medium with multiple content forms) or as an adjective describing a medium
as having multiple content forms. The term is used in contrast to media which
use only rudimentary computer display such as text-only or traditional forms of
printed or hand-produced material. Multimedia includes a combination of text,
audio,
still images,
animation,
video,
or interactivity
content forms. -Wikepedia
“Multimedia:
An application requiring more than two trips to the car to operate.”-Interactive Multimedia Association
The concept behind multimedia dates back to over
four decades to a series of visionary thinkers who foresaw the evolution of
computers towards richer personalized devices that would become an extension of
the individual. In 1945 Vannevar Bus, then the Director of the Office of
Scientific Research and Development in the U.S government, suggested that one
of the future devices available for individuals would be a memex, “a device I which
one stores all his books, records, and communications, and which is mechanized
so that it can be consulted with exceeding speed and flexibility. It is an
enlarged intimate supplement to his memory.” The memex would additionally be an
associative device, so that related items could be easily located. Today, the
linking of associated data for easy access is called hypertext or hypermedia,
when any type of media forms can be linked. It is the simultaneous use of data
in different media forms (voice, videotext, animations, pictures etc.) that is
called multimedia.
Multimedia may be broadly divided into sequential and non-sequential categories. Sequential content progresses often
without any navigational control for the viewer such as a cinema
presentation. Non-sequential uses interactivity
to control progress as with a video game or self-paced computer based training.
Multimedia has a huge range of
applications. Multimedia finds its application in various areas including, but
not limited to, advertisements, art, education,
entertainment,
engineering,
medicine,
mathematics,
business,
scientific research and spatial
temporal applications. In context of entertainment, growing interactivity and group participation
facilitated by multimedia has given birth to Video on Demand, Interactive
Cinema and Collaborative Computer Supported Games. Multimedia is heavily used
in the entertainment industry, especially to develop special
effects in movies and animations. Multimedia games are a popular
pastime and are software programs available either as CD-ROMs or online. Home Shopping is another important
application of multimedia and home shopping sites like harilo.com, muncha.com,
amazon.com etc. have made shopping possible at the comfort of our homes.
Multimedia applications in Health Care can
be attributed to the development of telemedicine, robotic surgery, MRI etc. All
these features have reduced the health costs, the travel costs and have made
health service accessible and affordable. Creative industries use multimedia for a
variety of purposes ranging from fine arts, to entertainment, to commercial
art, to journalism,
to media and software services provided for any of the industries. In Education,
multimedia is used to produce computer-based training courses (popularly
called CBTs) and reference books like encyclopedia and almanacs. The English
education in middle school in China is well invested and assisted with various multimedia
equipments. Multimedia applications such as E-books, Distance Learning,
Audio-visual learning etc. are getting popular in Nepal too, and we can find
their increasing applications in educational institutions and elsewhere. Multimedia teaching is more intuitive than old
ways; teachers can simulate situations in real life. In many circumstances
teachers don’t have to be there, students will learn by themselves in the
class. More importantly, teachers will have more approaches to stimulating
students’ passion of learning. In Journalism,
reporters and correspondents can get their news stories and pictures published
from any part of the world with the help of multimedia applications. The
Geographical Information System (GIS) in another important application of
multimedia which has been used successfully in areas like wildlife,
conservation, town planning, construction etc.
With the increasing scope and
application of multimedia in almost every sector of our life, we cannot remain
unaware about the challenges ahead to develop ubiquitous multimedia systems. The
major challenge lies in solving a gamut of technical problems which include higher
performance networking of time-based media, news user interface paradigms and
new tools for authoring and using multimedia information. The cooperation of
information providers, system integrators, communications and computer
companies and application developers are likewise essential to the direction of
technology and the pace of its growth.
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